Welcome to Momo-pi Studio !

Momo-pi is an independent awarded game studio with a open structure created by three friends.

After 8 years together, the team changed to solo developer under the lead of Rinaldo Wirz in 2025, still working with people between Switzerland, Japan and the world.

Our Projects are the game we would like to play, and comes from passion, experience and a love for beautiful and feel good games.

Original Games

We mainly creat our own games, on all plateforms, from mobile to PC, Nintendo Switch and XboX.
We also did capsule experiences like Spirit or other prototypes.

Other Services

Motion design
2D & 3D Animation
Pixel art 
Illustration
Game design
Level design
Q&A

New Posts

The most brutal side of indie games (for me) is HOPE

I'll explain myself here, but for me, after years of pushing in the indie game industry, the most difficult part has never been creating the game during my free time until midnight while having a family life and a job, or talking with publishers about it. The hardest...

Post TGS / The Push

So, how does it feel to work nights and weekends for 3 years?First of all, people come and go, like Adrian, who continued to work on the game for 2 of those three years, or Ren, who took some of his free time too to create some banger music for The Push. And now Dan,...

The Push / TGS 2026

The Push has been in the works since 2013, and if we count the things we wanted to add to CVM that actually made it into The Push, we can almost say that we started around 2022. After all these years working slowly on it, we got some real "PUSHES" this year, 2026,...

SoundTracks for Music Lovers

Hey again,Yes, I am productive today, because it is the first day I am posting stuff here and also because we have an history or stories to tell here.Sometimes, stories are better told with music, only music, and that is what I wanted to share with you today. Here are...

Our YouTube Channel

Yes... it is true, we tried almost everything to connect people together: Twitter, Instagram, Discord, and other stuff here and there, but the YouTube channel was different. It was created after Captain Velvet Meteor was critically acclaimed but... flopped...

Niwatori Star: The Trap City

This is an interesting one. We were working slowly but surely on Persephone and were not opposed to a little financial help. And I met this dude who had this house on the corner of a street in Osaka where I got lost, the Michikusa Apartments. A place where people live...

Léman Express Challenge

We worked for The CFF/SBB! The Swiss main and only train company !Léman Express Challenge was a Promotional Game for the innoguration of the new Swiss train line, Léman Express https://www.lemanexpress.com/ It was a fun and interesting little breather between...

Djabo, Ludum Dare 42

Here !!Another playable game jam available to enjoy on our website. Instead of having a full page here for that, I believe that posting it here is way more relevant. We were on our road to indie game developper and still had weekends to take without sleeping. And so...

Labyrinthe of KawariGami

To really "socialise", not get dopamine shots every X seconds thinking we are actually connecting... SO, I decided to create this blog, and for now I will share things about my work, our game studio, and all game/development/art-related content and more....

The Push big Update

After a while being silent here, I must thank zou again for your support as I was able to work on The Push and add a new menu and a new system that will make this RPG feel more like one than now.The system includes:- character selection- Bestiary and IP level access-...